non combat statistics in crpgs and the mystery of heavy rain (also thoughts on hub worlds)
3:16]
<RPG> the problem with adventure games is that every puzzle has
one solution
[03:16]
<RPG> and most of them don't make sense
[03:16]
<kcuf> not
[03:16]
<RPG> except to the designer
[03:16]
<kcuf> quest for glory
[03:16]
<kcuf> did you ever playe dlasty exprees?
[03:16]
<kcuf> last express
[03:16]
<RPG> i heard about it
[03:16]
<RPG> didn't play it
[03:17]
<kcuf> me either
[03:17]
<kcuf> :P
[03:17]
<kcuf> but yeah
[03:17]
<kcuf> quest for glory had more solutions than just 1 solution
for some things
[03:17]
<kcuf> becuase there were 3 character classes
[03:17]
<kcuf> and stats
[03:18]
<kcuf> theres a bird that has a ring in its nest
[03:18]
<kcuf> you can climb if your climb is good enough
[03:18]
<kcuf> or
[03:18]
<kcuf> levitate
[03:18]
<kcuf> if you are magic
[03:18]
<kcuf> or
[03:18]
<kcuf> maybe knock it out with something
[03:18]
<kcuf> thats speculation though
[03:18]
<kcuf> :P
[03:21]
<RPG> i don't like stats
[03:22]
<RPG> you should always be able to climb it
[03:22]
<kcuf> fallout had stats
[03:22]
<RPG> didn't make it a better game for it
[03:22]
<kcuf> jap rpgs don't have stats
[03:22]
<kcuf> yes it did
[03:22]
<RPG> having stats like
[03:22]
<kcuf> a far better game
[03:22]
<RPG> charisma
[03:22]
<RPG> that's dumb
[03:22]
<kcuf> fuck being able to do everything
[03:22]
<kcuf> charisma is pretty fucking important in fallout
[03:22]
<kcuf> deterimines convos
[03:22]
<RPG> lets just tie it to arbitrary points and leveling up
[03:23]
<kcuf> and how many party mems you can have
[03:23]
<RPG> stats are for combat
[03:23]
<RPG> not climbing a tree
[03:23]
<kcuf> man
[03:23]
<kcuf> you game is gonna blow :P
[03:23]
<kcuf> your
[03:23]
<RPG> i have stats
[03:23]
<RPG> but they're not stupid numbers
[03:24]
<RPG> 50 luck
[03:24]
<kcuf> i'd rather have stats and no combat
[03:24]
<kcuf> rather than no stats outside of combat
[03:24]
<RPG> its arbitrary
[03:24]
<RPG> how do you increase climb skill
[03:24]
<kcuf> and having stats in combat isn't :P ?
[03:24]
<kcuf> by climbing
[03:24]
<RPG> kill enough monsters to level up and put points into
climb
[03:24]
<kcuf> JA2 styles
[03:25]
<RPG> well yeah
[03:25]
<RPG> that kind of stats is ok
[03:25]
<RPG> but it's not what fallout did
[03:25]
<kcuf> becuase fallout is gurps
[03:25]
<kcuf> and i'm fine with that
[03:25]
<RPG> if you actually climb
[03:25]
<RPG> and get climb poionts
[03:25]
<RPG> thats ok
[03:25]
<kcuf> i think pnp rpgs are better than crpgs
[03:25]
<kcuf> becuase they are
[03:26]
<RPG> i hated fallout 3 the most
[03:26]
<RPG> they had dialogue like
[03:26]
<kcuf> well
[03:26]
<RPG> 30% chance of success
[03:26]
<RPG> what's up with that
[03:26]
<kcuf> fallout 3 is a pile of shit
[03:26]
<RPG> who designs that
[03:26]
<kcuf> it's not really revilent to this conversation
[03:26]
<RPG> well yeah
[03:26]
<RPG> nv is a bit better about it
[03:26]
<kcuf> what does nv do
[03:27]
<RPG> [charisma 50] give me all your money
[03:27]
<kcuf> bleh
[03:27]
<kcuf> i don't like that at all
[03:27]
<RPG> i don't
[03:27]
<RPG> but it's better than
[03:27]
<kcuf> thats just putting hurdles in front of you
[03:27]
<RPG> % chance of success
[03:27]
<kcuf> might as well play some bullshit mmo
[03:27]
<RPG> i wouldn't show a dialogue you don't have access to
[03:27]
<kcuf> grind grind grind
[03:27]
<RPG> it's a big part of my game
[03:28]
<RPG> that a lot of dialogue you don't have access to unless
you meet criteria
[03:28]
<kcuf> thats better
[03:28]
<RPG> but there are always at least 2 or 3 options for everyone
[03:28]
<kcuf> i would say its not my prefured method
[03:28]
<RPG> what's your prefured method
[03:28]
<kcuf> but i guess its how inteligence played into the
conversations in fallout/arcanum
[03:29]
<kcuf> roll off but don't tell people their chance of success
[03:29]
<RPG> what matters is that even if you fail you still get an
interesting experience
[03:29]
<RPG> not like
[03:29]
<RPG> try to go peaceful and fail then they shoot at you
[03:29]
<RPG> and there's no way to stop them
[03:29]
<kcuf> does fallout 3 do that?
[03:30]
<kcuf> like
[03:30]
<RPG> yes
[03:30]
<RPG> sometimes
[03:30]
<kcuf> failing at lyign should have consiquences
[03:30]
<kcuf> otherwise why even lie
[03:30]
<RPG> it wasn't even lying
[03:30]
<RPG> it was normal dialogue
[03:30]
<kcuf> pursuasion?
[03:30]
<RPG> and they put a stat on it
[03:30]
<RPG> yes
[03:31]
<RPG> i agree that lying should have consequences
[03:31]
<kcuf> i don't mind that.. as long as you make it opaque
[03:31]
<RPG> i don't know if it should depend on a roll then
[03:31]
<RPG> random chance is always done wrong
[03:31]
<RPG> i'd just save in fallout 3
[03:31]
<RPG> and reload
[03:31]
<RPG> until i got what i want
[03:31]
<RPG> because some options had high rewards
[03:32]
<kcuf> theres a solo warhammer fantasy roleplaying adventure in
a magazine i have... where you overhear 2 theives... you can try to
approach them and make a test against your "fellowship"
stat
[03:32]
<kcuf> if you fail they act friendly then attack you
[03:32]
<kcuf> if you pass you can see they are hostile right away
[03:32]
<kcuf> so they don't get a free attack
[03:32]
<kcuf> :P
[03:32]
<RPG> it's ok
[03:32]
<RPG> i don't like rolls
[03:33]
<kcuf> i don't like bars
[03:33]
<RPG> me neither
[03:34]
<kcuf> i like building a character... he might be a character
who sucks at lying... but thats your fault for not concentrating on
charisma
[03:34]
<RPG> it's not a meaningful tradeoff between gun accuracy and
charisma
[03:34]
<kcuf> i don't like the game saying "grind till you hit
this level in this stat then you can do what your want"
[03:34]
<RPG> charisma and barter and stuff like that should be linked
[03:34]
<kcuf> thats coercing you into changing your vision
[03:35]
<RPG> maybe the dialogue shouldn't depend on numbers attached
to your character but to what your character actually does
[03:35]
<kcuf> the problem with that rpg
[03:35]
<kcuf> is you invite the fallout 3/ traveler solution
[03:36]
<kcuf> where you rollplay through your characters entire life
up to the point they begin thier adventure :P
[03:36]
<RPG> i still don't buy it, especially charisma
[03:36]
<RPG> like
[03:36]
<RPG> this guy is good at talking
[03:36]
<RPG> and it introduces new dialogue
[03:36]
<RPG> it's really silly
[03:37]
<RPG> if you say
[03:37]
<RPG> this guy is strong
[03:37]
<RPG> and he takes more hits
[03:37]
<RPG> yeah maybe
[03:37]
<kcuf> have you never heard of wit rpg?
[03:37]
<RPG> if it was more complex than a simple stat
[03:38]
<kcuf> some people are witty
[03:38]
<kcuf> some are not
[03:39]
<kcuf> :P
[03:39]
<RPG> maybe
[03:39]
<RPG> i wouldn't use stats in combat either
[03:40]
<kcuf> then its not an rpg
[03:40]
<RPG> rpgs are lame
[03:40]
<kcuf> its just an action game
[03:40]
<kcuf> no
[03:40]
<kcuf> action games are lame
[03:40]
<RPG> kill monsters to increase your charisma
[03:41]
<kcuf> kill mosters to get roast turkeys
[03:41]
<kcuf> but yeah
[03:41]
<kcuf> killing does increase your charisma
[03:41]
<RPG> it makes you wittier
[03:41]
<kcuf> why do you think serial killers are so popular :P
[03:42]
<RPG> gives you a dark sense of humor
[03:42]
<RPG> that everyone loves
[03:42]
<kcuf> how do you think charles manson got so errodite :P
[03:42]
<RPG> idk
[03:42]
<kcuf> he didn't even have to kill anyone
[03:42]
<RPG> i don't think fallout has good stats in general
[03:42]
<kcuf> he just got xp from being in the party
[03:42]
<RPG> not that all stats are bad
[03:42]
<RPG> your example of JA2 is better
[03:43]
<kcuf> ja2 works in ja2
[03:43]
<kcuf> becuase ja2 is a war game
[03:43]
<kcuf> you have the run of an island
[03:43]
<kcuf> and can take as long as you like
[03:43]
<RPG> i don't see why you need to live the characters entire
life
[03:43]
<RPG> i would do
[03:43]
<RPG> a test in the beginning of the game
[03:43]
<RPG> if you're actually witty
[03:44]
<RPG> you should earn it
[03:44]
<kcuf> then its not a character is it?
[03:44]
<kcuf> its just you
[03:44]
<kcuf> why even play an rpg
[03:44]
<kcuf> why not play rl
[03:44]
<RPG> i play rpgs because i'm a failure in reality
[03:44]
<RPG> and i want to be someone who's really good at big guns
[03:44]
<RPG> thats my dream
[03:45]
<kcuf> thats why rpgs exist
[03:45]
<RPG> i don't like rpgs
[03:45]
<RPG> i play me in fallout
[03:45]
<kcuf> i play a charasmatic thief who shoots people in the eyes
[03:46]
<kcuf> alot also comes down to writing
[03:46]
<kcuf> esspecially when dialogue is involved
[03:46]
<RPG> basically
[03:46]
<RPG> take nv
[03:47]
<RPG> they show me the stat needed to pass this dialogue test
[03:47]
<RPG> i'd rather they didn't show it at all
[03:47]
<RPG> if i didn't pass it
[03:47]
<RPG> i'd rather not know
[03:47]
<RPG> and then talk to someone on irc
[03:47]
<RPG> and be surprised that there was such option
[03:47]
<RPG> but my character lacked in intelligence
[03:48]
<RPG> in my game whenever you make a choice the game autosaves
and there is no way to load a game
[03:48]
<RPG> but it's a short game
[03:48]
<RPG> and you can't die
[03:48]
<kcuf> heh
[03:48]
<RPG> so i want people to have different experiences
[03:48]
<kcuf> did i ever show you think RPG ?
[03:48]
<RPG> still enjoy it without knowing what they're missing
[03:48]
<kcuf> i thought it was a worthy experiment
[03:48]
<RPG> you think?
[03:48]
<kcuf> i agree
[03:48]
<kcuf> http://www.youtube.com/watch?v=8t4zkN5YXcU
[03:48]
* bladder_x [Title] CAMAQUEN TRAILER: Singapore-MIT Gambit Game
Lab Summer Games 2009 - YouTube
[03:49]
<RPG> that's cool
[03:50]
<RPG> i liked in
[03:50]
<RPG> heavy rain
[03:50]
<RPG> you go visit this surgeon
[03:50]
<RPG> and i got creeped out so i stole the stuff i wanted and
left
[03:50]
<kcuf> yeah me too
[03:50]
<RPG> and i was talking to someone about the game later
[03:50]
<RPG> and they told me about this whole scenario
[03:50]
<RPG> if you stay
[03:50]
<kcuf> i watched it on youtube
[03:50]
<RPG> i didn't think much about it when playing the game
[03:50]
<RPG> that was cool
[03:51]
<kcuf> yeah
[03:51]
<kcuf> i think
[03:51]
<RPG> you can't do that kind of thing in fallout obviously
[03:51]
<kcuf> the first 2and a half chapters of fareinheight evoked
that spirit as well
[03:51]
<kcuf> then it went to shit :P
[03:51]
<RPG> yeah
[03:51]
<kcuf> in fallout 3 you can't
[03:51]
<RPG> well heavy rain isn't that good
[03:51]
<kcuf> i fallout 1 and 2
[03:51]
<RPG> it's good sometimes
[03:52]
<kcuf> you can just kill everyone :P
[03:52]
<kcuf> yeah i dunno
[03:52]
<RPG> you can in nv
[03:52]
<RPG> you didn't play nv?
[03:52]
<kcuf> i enjoyed heavy rain
[03:52]
<RPG> it's not bad
[03:52]
<RPG> the writing is good
[03:52]
<RPG> nv
[03:52]
<kcuf> but that bit... and the early chapters of the detective
[03:52]
<kcuf> are the only ones with that feeling of freedom
[03:53]
<kcuf> i played nv a bit
[03:53]
<RPG> yeah
[03:53]
<kcuf> got to the outskirts of vegas
[03:53]
<RPG> i actually liked when you take care of your kid
[03:53]
<RPG> it's dumb but
[03:53]
<RPG> it's something only a game would do
[03:53]
<kcuf> it was alot better than fallout 3
[03:53]
<RPG> you would never see that dumb stuff in a movie
[03:53]
<RPG> like brushing your teeth
[03:53]
<kcuf> but i never felt like i had as much agency as one
[03:53]
<kcuf> yeah i liked it as well
[03:54]
<kcuf> i liked setting up the office as the fbi guy
[03:54]
<kcuf> actually
[03:54]
<RPG> yeah
[03:54]
<RPG> that's a good example
[03:54]
<kcuf> the early fbi stuff as well
[03:54]
<kcuf> when you are chasing down those red hearings
[03:54]
<RPG> the fbi guy is the only person who died in my playthrough
[03:54]
<kcuf> that guy with the walls covered in (crosses?)
[03:54]
<RPG> oh
[03:54]
<kcuf> he just went insane in mine
[03:54]
<RPG> i wonder if i shot him
[03:54]
<RPG> I don't remember
[03:55]
<kcuf> i shot him
[03:55]
<kcuf> shit got too tense
[03:55]
<RPG> I think I did
[03:55]
<RPG> yeah he got insane in mine
[03:55]
<RPG> i don't think he died
[03:55]
<RPG> but his nose started bleeding
[03:55]
<RPG> while using that virtual reality thing
[03:55]
<kcuf> i figured he was going to shoot the cop
[03:55]
<kcuf> so i shot him
[03:55]
<RPG> yeah and also
[03:55]
<kcuf> me too
[03:55]
<RPG> because your finger is on the trigger
[03:55]
<kcuf> becuase i reloaded
[03:55]
<kcuf> and midded a clue
[03:56]
<kcuf> missed
[03:56]
<RPG> the fbi guy is good
[03:56]
<RPG> most of the other characters are not
[03:56]
<RPG> like that journalist
[03:56]
<RPG> or the later chapters as the dad
[03:56]
<RPG> it got too serious and
[03:56]
<RPG> as a movie it's not that good anyway
[03:56]
<kcuf> the journalist had the docters house
[03:56]
<RPG> yeah
[03:57]
<RPG> i like the game
[03:57]
<RPG> i think they had good ideas but the guy who's making it
wants to make a movie too much
[03:57]
<kcuf> did you shoot the drug addict?
[03:57]
<kcuf> drug dealer
[03:57]
<kcuf> :P
[03:57]
<RPG> hm
[03:57]
<RPG> i don't remember that
[03:57]
<kcuf> its like
[03:57]
<kcuf> the 3rd task
[03:57]
<RPG> oh
[03:57]
<RPG> i don't think i did
[03:57]
<kcuf> me neither
[03:58]
<RPG> i still managed to find the kid
[03:58]
<kcuf> yeah
[03:58]
<RPG> with some missing clues
[03:58]
<kcuf> i got the clue i missed
[03:58]
<kcuf> during the stripping scene
[03:58]
<kcuf> but then you have the poison test
[03:58]
<kcuf> and i didn'
[03:58]
<RPG> i didn't let her strip...
[03:58]
<kcuf> t drink the poison
[03:58]
<RPG> hm
[03:58]
<RPG> i don't remember if i did
[03:58]
<kcuf> and i was like... no thats not how this character would
act
[03:58]
<RPG> but
[03:59]
<kcuf> so i reloaded
[03:59]
<RPG> the ending was good
[03:59]
<RPG> was it real poison?
[03:59]
<kcuf> he would totally drink the poison the way i was playing
him
[03:59]
<kcuf> no
[03:59]
<RPG> i remember the father survives
[03:59]
<RPG> not sure if i took the poison
[03:59]
<kcuf> but i forgot to pick up a clue when i reloaded
[03:59]
<RPG> i think i did
[03:59]
<RPG> yeah i thought
[03:59]
<RPG> thisi s what he would do
[03:59]
<RPG> he wouldn't kill a guy
[03:59]
<kcuf> that was the only time i reloaded
[03:59]
<RPG> but he'd sacrifice himself
[03:59]
<kcuf> i layed it through in one sitting
[03:59]
<kcuf> yeah
[03:59]
<RPG> i didn't reload
[03:59]
<kcuf> played
[04:00]
<RPG> me too
[04:00]
<RPG> the thing with the bible guy is good
[04:00]
<RPG> i can't think of many games that do it
[04:00]
<RPG> that kind of stress
[04:00]
<kcuf> yeah
[04:00]
<kcuf> but it works
[04:01]
<kcuf> becuase you know its short
[04:01]
<RPG> yeah
[04:01]
<kcuf> and you will never replay it
[04:01]
<RPG> you know that you can't lose
[04:01]
<kcuf> how it turns out is how it turns out
[04:01]
<kcuf> i didn't
[04:01]
<kcuf> i thought you could die
[04:01]
<RPG> well you can lose
[04:01]
<RPG> but
[04:01]
<kcuf> at all points
[04:01]
<RPG> only if all of them die or something
[04:01]
<kcuf> i didn't find out untill later
[04:01]
<kcuf> fariegnheight didn't hesitate to kill you over lame shit
[04:01]
<RPG> well you don't get
[04:01]
<RPG> failing => game over
[04:02]
<RPG> things just continue
[04:02]
<RPG> like
[04:02]
<kcuf> yeah
[04:02]
<RPG> i killed the bible guy
[04:02]
<RPG> i considered reloading
[04:02]
<RPG> but
[04:02]
<RPG> nothing bad seemed to happen
[04:02]
<RPG> i mean
[04:02]
<RPG> i knew it was a bad thing
[04:02]
<RPG> and i'd pay for it
[04:02]
<RPG> but the game continues
[04:02]
<kcuf> well...
[04:02]
<RPG> is it why the fbi guy goes insane later?
[04:02]
<kcuf> i thought he was gonna shoot that cop
[04:03]
<RPG> is it based on multiple things?
[04:03]
<kcuf> no idea
[04:03]
<kcuf> i think its just the VR
[04:03]
<RPG> they also asked me
[04:03]
<kcuf> he halucinates tanks :P
[04:03]
<RPG> who was the bad guyu
[04:03]
<RPG> and i said the police chief
[04:03]
<RPG> something like that
[04:03]
<kcuf> heh
[04:03]
<kcuf> becuase i missed that clue
[04:03]
<kcuf> the fbi guy couldn't work it out
[04:03]
<kcuf> i had an option to ring one person as the journalist
[04:04]
<kcuf> so i rang the fbi guy
[04:04]
<kcuf> why would you ring the father
[04:04]
<kcuf> hes a fuck up
[04:04]
<kcuf> hes already got one kid killed
[04:04]
<kcuf> in a far less stressful situation
[04:05]
<kcuf> anyway
[04:05]
<kcuf> i bet you could take this conversation
[04:05]
<kcuf> and make a far better game than those kickstarter fucks
will make :P
[04:06]
<rknol> and die of starvation
[04:06]
<RPG> did you see
[04:06]
<RPG> the original plan for heavy rain
[04:06]
<RPG> it had supernatural elements
[04:06]
<RPG> when he blacks out
[04:06]
<kcuf> heh
[04:06]
<kcuf> did you play fariengheight?
[04:06]
<RPG> they also had a back story for the journalist
[04:07]
<RPG> yeah
[04:07]
<kcuf> yeah
[04:07]
<kcuf> good thing they took them out
[04:07]
<kcuf> that designer can't handle the supernatural
[04:07]
<kcuf> no subtlety
[04:07]
<kcuf> the VR worked well for him
[04:07]
<kcuf> i think he is less subtle than kojima :P
[04:07]
<RPG> yeah
[04:08]
<RPG> man
[04:08]
<RPG> there is this interview with him and with the guy who
made shenmue
[04:08]
<RPG> and they ask the heavy rain guy about the game
[04:08]
<RPG> he gives this long answer
[04:08]
<RPG> about experiencing the game as art and all that crap
[04:08]
<kcuf> see i think SUDA 51... for all his bombast... is alot
smarter about these things
[04:08]
<RPG> and they ask the shenmue guy and he says "i wanted
to make a good arcade game"
[04:08]
<kcuf> i think its drives alot of these... games that are bad
on purpose
[04:08]
<RPG> and that's it
[04:08]
<RPG> it's pretty funny
[04:09]
<kcuf> heh
[04:09]
<RPG> i watched chainsaw lolipop
[04:09]
<RPG> it was pretty good
[04:09]
<kcuf> i wonder how shenmue compared to rent a hero 2
[04:09]
<RPG> on youtube
[04:09]
<kcuf> compares
[04:09]
<kcuf> hmm
[04:09]
<RPG> did you play deadly premonition
[04:09]
<kcuf> you ever heard of michagan?
[04:09]
<kcuf> no
[04:10]
<RPG> the twin peaks game
[04:10]
<kcuf> i really want to
[04:10]
<RPG> no
[04:10]
<kcuf> one day
[04:10]
<kcuf> no spoilers
[04:10]
<RPG> it's coming out for pc
[04:10]
<kcuf> awesome
[04:10]
<RPG> i haven't played it
[04:10]
<RPG> i watched it on youtube
[04:10]
<kcuf> i watched a couple of cut scenes
[04:10]
<kcuf> looks good
[04:10]
<kcuf> wanna play that game
[04:10]
<RPG> i like that
[04:10]
<RPG> npcs have schedules
[04:10]
<kcuf> heh
[04:10]
<RPG> and you can peek through windows
[04:10]
<RPG> and see them doing weird things
[04:10]
<kcuf> and never wash
[04:10]
<RPG> or cheating on their spouses
[04:10]
<RPG> etc.
[04:11]
<RPG> a lot of little touches like that
[04:11]
<RPG> the zombie part was forced on them
[04:11]
<kcuf> michagan was a ps2 survival horror by Sudas company
[04:11]
<kcuf> you play as a news camera man
[04:12]
<kcuf> and everything takes place through the camera lens
[04:12]
<RPG> did suda make it?
[04:12]
<kcuf> theres a variaty of reporters and they can die and be
replaced if you fuck up
[04:13]
<kcuf> Michigan: Report from Hell, released as Michigan in
Japan, is a survival horror game developed by Grasshopper Manufacture
and published by Spike. Directed by Akira Ueda and planned by Goichi
Suda
[04:13]
<kcuf> so i guess
[04:13]
<kcuf> he wrote the design doc
[04:13]
<RPG> did you play sweet home on nes
[04:13]
<kcuf> or however game development works in japan
[04:13]
<kcuf> yes
[04:13]
<RPG> every character has an ability
[04:13]
<RPG> and they die
[04:13]
<RPG> it's good
[04:13]
<kcuf> i like the ambiance
[04:13]
<RPG> bad rpg battles
[04:14]
<RPG> what about demons souls
[04:14]
<RPG> i doubt you'd play it
[04:14]
<kcuf> play what?
[04:14]
<kcuf> demons soul?
[04:14]
<kcuf> s
[04:14]
<RPG> demons souls
[04:14]
<kcuf> demons souls is great
[04:15]
<kcuf> ripping of fighting fantasy hard :P
[04:15]
<RPG> there is a character you find in a jail cell and you can
let him out
[04:15]
<RPG> i let him out and then
[04:15]
<RPG> he creeped me so i pushed him off the cliff
[04:15]
<RPG> and took his armor
[04:15]
<RPG> then i was reading online
[04:15]
<kcuf> heh
[04:15]
<RPG> and if you don't kill him
[04:15]
<RPG> he starts killing other npcs
[04:15]
<RPG> one by one
[04:15]
<kcuf> did
[04:15]
<kcuf> you play online?
[04:15]
<RPG> that's good
[04:15]
<RPG> yeah
[04:15]
<RPG> i got stuck eventually
[04:15]
<kcuf> no one left a warning?
[04:15]
<RPG> hm
[04:16]
<RPG> i think it was offline at the time
[04:16]
<RPG> well
[04:16]
<RPG> he just leaves his cell
[04:16]
<RPG> and doesn't even say thanks
[04:16]
<RPG> idk
[04:16]
<RPG> he was creepy
[04:16]
<RPG> so i just killed him
[04:16]
<kcuf> heh
[04:16]
<RPG> i didn't even fight him
[04:16]
<RPG> i was thinking
[04:16]
<RPG> what if i hit him
[04:16]
<RPG> and he fell off a cliff
[04:16]
<RPG> because most good npcs if you hit them they ignore the
first hit
[04:16]
<RPG> they just warn you
[04:17]
<kcuf> i never go that far
[04:17]
<kcuf> i didn't even beat the first wold
[04:17]
<kcuf> world
[04:17]
<RPG> i didn't beat it because
[04:17]
<RPG> i'm bad at games
[04:17]
<kcuf> i only had it 2 days
[04:17]
<RPG> it's not that hard though
[04:17]
<RPG> it's not like
[04:17]
<RPG> unfair
[04:17]
<kcuf> yeah
[04:17]
<kcuf> its a good game
[04:17]
<RPG> i want to play dark souls
[04:17]
<kcuf> one of the best of that generation
[04:17]
<RPG> one day
[04:17]
<kcuf> i don't rate dark souls
[04:18]
<kcuf> can't your pc handle it?
[04:18]
<RPG> it can but
[04:18]
<kcuf> i think
[04:18]
<RPG> they had it on steam for cheap
[04:18]
<RPG> but it's not available in my country
[04:18]
<kcuf> demons sould has a soul reaver feeling
[04:18]
<kcuf> but in a good way
[04:18]
<RPG> stupid windows market shit
[04:18]
<kcuf> dark souls is alot more linier
[04:18]
<RPG> i could pirate it i guess
[04:18]
<Dajhail> Could someone not gift you a copy?
[04:18]
<kcuf> from what i played
[04:18]
<RPG> i don't know
[04:18]
<RPG> demons souls was good
[04:19]
<RPG> the world is interesting
[04:19]
<kcuf> i like the who hub world thing
[04:19]
<RPG> people write funny comments
[04:19]
<RPG> "jump here"
[04:19]
<kcuf> i think hub worlds tend to work best when they are
pretty metaphysical
[04:19]
<RPG> and it's a fall to your death
[04:19]
<RPG> but sometimes there is a hidden path
[04:19]
<kcuf> like... not "actual" game world locations
[04:20]
<kcuf> just some crazy place where a giant tree tells you to do
shit :P
[04:20]
<RPG> yeah
[04:20]
<RPG> well
[04:20]
<RPG> i think sotc hub worked well
[04:20]
<kcuf> yeah
[04:21]
<kcuf> its fairly metaphysical though... or as close as you can
get in an "in world" enviroment
[04:21]
<kcuf> some temple where you are resurecting a dead girl
through the magic of stabbing giant things
[04:22]
<RPG> i guess
[04:22]
<kcuf> and you mysteriously wake up there after rock monsters
spirits enter you
[04:22]
<kcuf> its not like... times square :P
[04:23]
== skauert [~skauert@host81-152-71-179.range81-152.btcentralplus.com]
has joined #saltw
[04:23]
<RPG> what game has times square as a hub
[04:23]
<kcuf> what other games had hubs that worked
[04:23]
<kcuf> none RPG
[04:23]
<kcuf> becuase it wouldn't work :P
[04:23]
<kcuf> psychonauts worked well
[04:23]
<kcuf> psychic summer camp
[04:24]
<RPG> this is the hub of my game
[04:24]
<RPG> http://www.pixeljoint.com/pixelart/79051.htm
[04:24]
* bladder_x [Title] Octopus City Blues- King's Castle scene
Icon, Pixel Art, Buddy Icons, Forum Avatars
[04:25]
<kcuf> reminds me of meeting the king of the nosfuratu in
vampire
[04:25]
<RPG> nosfuratu
[04:25]
<kcuf> what other games even have a HUB hub
[04:26]
<kcuf> like a single hub
[04:26]
== Saleop [~Saleop@ip98-166-213-105.hr.hr.cox.net] has joined #saltw
[04:26]
<RPG> i don't know
[04:26]
<RPG> what about fallout's uh
[04:26]
<kcuf> the only other one i can think of off hand is fallout...
[04:26]
<RPG> that town
[04:26]
<kcuf> the hub
[04:26]
<kcuf> heh
[04:26]
<RPG> lol
[04:26]
<RPG> i was thinking of 2
[04:26]
<kcuf> it doesn't really have a hub
[04:27]
<kcuf> i think thats the product of multiple uncordonated
designers
[04:27]
<kcuf> like
[04:27]
<kcuf> the den could be the hub... new reno could be the hub
[04:27]
<kcuf> vault city
[04:27]
<RPG> yeah
[04:27]
<kcuf> maybe
[04:27]
<kcuf> but thats the thing about hubs
[04:27]
<RPG> midgar
[04:27]
<kcuf> if you have more than one
[04:27]
<kcuf> you don't really have any
[04:28]
<kcuf> yeah
[04:28]
<kcuf> i'd agree with that
[04:28]
<kcuf> though you only re enter it once
[04:28]
<kcuf> the story pretty much revolves around it
[04:28]
<RPG> the rest of the world is boring
[04:28]
<RPG> but there isn't any focus on like
[04:28]
<kcuf> junion > midger
[04:28]
<RPG> junon or gold saucer
[04:28]
<RPG> story-wise
[04:28]
<kcuf> yeah
[04:29]
<RPG> wutai is the worse
[04:29]
<RPG> although i liked the turks just chilling out
[04:29]
<kcuf> i liked wutai alot
[04:29]
<kcuf> its everything good about world maps
[04:29]
<kcuf> optional
[04:29]
<RPG> it's very generic and disconnected
[04:29]
<kcuf> narrative
[04:29]
<RPG> well yes
[04:29]
<RPG> it has a good story
[04:30]
<kcuf> substatinal
[04:30]
<RPG> but in a world where you have midgar
[04:30]
<RPG> you have generic china town
[04:30]
<RPG> what's up with bone town in the north
[04:30]
<RPG> that world is so empty
[04:30]
<kcuf> city of the ancients?
[04:30]
<RPG> no
[04:30]
<RPG> there is a town
[04:30]
<RPG> with bones
[04:30]
<kcuf> in snow?
[04:30]
<RPG> and people digging
[04:30]
<kcuf> oh
[04:31]
<RPG> but there isn't much to do
[04:31]
<RPG> not the snow town
[04:31]
<kcuf> thats near midger isn't it
[04:31]
<RPG> but the same continent
[04:31]
<kcuf> i think you can get some special items there
[04:31]
<RPG> it's below that weird underwater place
[04:31]
<kcuf> that let you access other areas
[04:31]
<RPG> maybe
[04:32]
<kcuf> definatly
[04:32]
<RPG> but yeah midgar is definitely THE hub
[04:32]
<kcuf> yeah
[04:32]
<RPG> no other ff game had a hub
[04:32]
<RPG> maybe ff13 but that was dumb
[04:32]
<kcuf> ff8
[04:32]
<RPG> hm
[04:32]
<RPG> oh yeah
[04:32]
<RPG> of course
[04:32]
<kcuf> but
[04:32]
<kcuf> the world in ff8 is lame
[04:32]
<kcuf> and angers me
[04:32]
<RPG> it was more like a suikoden castle though
[04:33]
<kcuf> and the hub moves
[04:33]
<RPG> but a castle you can't do anything in
[04:33]
<RPG> other than play cards
[04:33]
<kcuf> train on monsters
[04:33]
<kcuf> yeah
[04:33]
<kcuf> i agree
[04:33]
<kcuf> they should have made it a high school sim\
[04:33]
<kcuf> but
[04:33]
<RPG> i like suikoden castles
[04:33]
<RPG> they grow
[04:33]
<kcuf> an interesting one
[04:33]
<kcuf> and i don't think the japanese are capible of it
[04:34]
<RPG> games should have more locations that aren't static towns
[04:34]
<kcuf> they have to much baggage with high school sims in games
[04:34]
<RPG> persona
[04:34]
<kcuf> yeah
[04:34]
<kcuf> i like persona
[04:34]
<RPG> i didn't like 3
[04:34]
<RPG> and didn't play 4
[04:34]
<RPG> but i like smt and persona in general
[04:34]
<kcuf> but i don't think the high school stuff is amazingly
excitingly handled
[04:34]
<RPG> i was talking to someone about it
[04:35]
<RPG> make a dating sim
[04:35]
<kcuf> i kind of want a harry potter rpg ;P
[04:35]
<kcuf> done with a similar time format to person
[04:35]
<RPG> yeah why not
[04:35]
<kcuf> a
[04:35]
<RPG> you should
[04:35]
<RPG> do some pixel art
[04:35]
<RPG> without calling it harry potter
[04:35]
<RPG> and put it on kickstarter
[04:36]
<RPG> parry hotter
[04:36]
<kcuf> i'd just make it game where you play as dumbledore
[04:36]
<kcuf> molding young minds
[04:36]
<RPG> resolving conflicts
[04:36]
<kcuf> stealing off to the village to pick up dudes
[04:37]
<kcuf> j k rowling would sue me
[04:37]
<kcuf> shes richer than me
[04:37]
<kcuf> she would win
[04:37]
<RPG> yeah
[04:37]
<RPG> shame
[04:38]
<RPG> your only lasting legacy will be ratking
[04:38]
<RPG> did you see that
[04:38]
<RPG> http://martinmanleylifeanddeath.com/home_page
[04:38]
* bladder_x [Title] Martin Manley Life and Death - Home
[04:38]
<kcuf> i am making a tree burning cult meditation board that
will brainwash people this year RPG
[04:38]
<kcuf> thats what art is about
[04:38]
<RPG> he buried gold somewhere and put the coordinates for it
[04:38]
<RPG> i wonder if someone got it yet
[04:39]
<kcuf> heh
[04:39]
<kcuf> i will bury my gold with me
[04:39]
<kcuf> along with a landmine
[04:39]
<kcuf> it will be exciting for my grave robbers
[04:40]
<kcuf> or one day my grave will just explode out of the blue
[04:40]
<RPG> i bet you would
[04:40]
<kcuf> either or
[04:40]
<kcuf> i totally would
[04:41]
<kcuf> i told someone that once
[04:41]
<kcuf> he said it was not very christian
[04:41]
<kcuf> i replied neither is grave robbing
[04:41]
<kcuf> he said nothing more
[04:41]
<RPG> that's true
[04:42]
<leafo> i'm a smelly ape
[04:42]
<kcuf> take a shower then
[04:42]
<kcuf> become a clean ape
[04:42]
<kcuf> you have the power
[04:43]
<kcuf> almost a poem
[04:43]
<kcuf> so close
[04:43]
<kcuf> if only i had said
[04:43]
<kcuf> then take a shower

0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home